Ray Tracing is a toy project for an undergraduate course: Advanced Computer Graphics in 2015 Fall at Tsinghua University. Ray Tracing is an implementation of classic ray tracing algorithm for photorealistic rendering. It is written in C++11, developed using vs2013 , with dependencies of openmp and opencv. You can view the repo here
Functions of the project include:
- Phong Model for local light computing.
- Geometric ray intersection computing.
- K-d tree.
- Beer-Lambert for distance related luminance damping.
- Soft shadow.
- Mesh Simplification.
- User-customized scene editing with simple script editing.
Supported Model type: simple triangle, cube, sphere, infinite plane, 3D mesh(.obj).